So the first playtest of UNTITLED VIKING HORROR SCENARIO ground to a halt somewhere in the midst of the fourth session. A cross-island trek turned into a desperate and unfocused speculation huddle, and when it became obvious that I was running out of in-game ways to frame their information I decided that maybe I should excuse the audience, turn up the house lights and get some feedback.
Now, the biggest and most immediate part of the problem was that I turned what should've been the one sane GMC into a PC. It looked like a good choice at the time; the number of players in attendance fluctuated from two to four people during the playtest, sometimes even mid-session. The shuffle probably wasn't helping their collective memory either. So I needed to introduce a new PC quickly, and handing them a just-met NPC seemed the quickest way to do it. In retrospect, this was the only GMC capable of explaining the scenario setting's immediate past.