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Showing posts from July, 2013

Mudkips

I heard you like one-page dungeons, so here's a landscape-format template.

A Reminder

Rolling a die does not equal player input or player effort. Randomness is not what makes it a game. Chess and Go do not require dice to make them better; the challenge is instead the grappling with both the facts on the ground, what they reveal, what they obscure, and the other people who lie behind them. Likewise with a mystery.

Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.