Rolling a die does not equal player input or player effort. Randomness is not what makes it a game. Chess and Go do not require dice to make them better; the challenge is instead the grappling with both the facts on the ground, what they reveal, what they obscure, and the other people who lie behind them. Likewise with a mystery.
Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.
Wednesday, July 3, 2013
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Short Rests: A Variant Rule Idea
Short Rests You may take a number of Short Rests per day equal to your HD. A short rest is 1 hr (or six turns). In a dungeon, this means to...
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Another gridmapper map. Because of the results of this poll from last month, I'll be posting more self-contained dungeons here, but I...
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Never finished the writeup, but here's the take for the first expedition to the Dolmen of the Hounds: Foes Defeated 3 death-hounds, 3...

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