Wednesday, July 3, 2013

A Reminder

Rolling a die does not equal player input or player effort. Randomness is not what makes it a game. Chess and Go do not require dice to make them better; the challenge is instead the grappling with both the facts on the ground, what they reveal, what they obscure, and the other people who lie behind them. Likewise with a mystery.

Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.

No comments:

Post a Comment

Two Nightwick-Inspired Campaign Ideas

One of the challenges I often face when designing D&D campaigns is what I refer to as "the whole deal." Even if I'm starti...