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Star Trek: The Endless Frontier - Part Two

Continuing on from my last star trek post, here's five more pitches for Trek campaigns. Some people have been telling me to run a Trek game, so who knows, maybe some of these will actually get used...


Shadows of Praxis
Where: The Ilyushin Sector
When: 2293

The Khitomer Conference is concluded; a new world of galactic peace has arrived. The Klingon Empire is in upheaval, and you, the crew of the Constellation-class USS Gagarin, and the primary Starfleet presence in the distant Ilyushin sector, have to grapple with the sudden breakdown of political loyalties or economic relationships among nearby Klingon planets as Klingon Houses seek to gain advantage or Klingon-occupied planets move to throw off the yoke of the Empire.


The Long Night
Where: The Bajor Sector
When: 2360s

Bajor has been under the heel of the Cardassians for forty years now, and with the Cardassians distracted in another war with the Federation the time has come for the Bajoran resistance to expand its operations. You are one…

Star Trek: The Endless Frontier - Part One

If you average it out over the course of my life, I've spent fifteen minutes a day thinking about Star Trek. And since I was twelve, most of that has been in the context of running a Trek campaign. During those two-thousand seven-hundred and eighty-odd hours I've accumulated a fair number of campaign ideas for games.



Loracus Prime
Where:
Loracus Prime
When: Early to mid 22nd century.
This campaign is a sandbox centred on the 'capital city' of the United Earth colony world of Loracus Prime (Loracus being the Vulcan designation). The PCs are administrators, scientists or support personnel charting the planet and maintaining the infrastructure of the spaceport at the edge of human-explored space. The 'capital' is more like McMurdoStation, and the planet is far from an idyllic Class M paradise—it is a vast, purple, bug-infested wasteland.




Dodge Sector
Where:
Sectors 28223 through 28400
When: Mid 23rd century

Around Dodge IV and in the frontiers farther out there's …

alter20: Thoughts on a d20 Variant

As the In Places Deep group is probably sick of hearing, I got into RPGs via Star Trek, not D&D. The whole level, class, lack of negative abilities thing—didn't absorb them early enough for it to make sense to me.

Thing is, though, I think 3e—the edition of D&D which was my introduction to the game, because I'm a stinking millennial—has a pretty solid structure to it, at least in levels 1-4. I'm a fan of the character generation in Call of Cthulhu d20: like BRP, it assumes skills are going to be medium for the majority of your mechanical interactions with the game world, and though it doesn't go far enough in integrating the rest of the organizational cruft (like BAB and saves) into the skills, it at least gives you a broad choice between an "offensive" (high BAB, one good save) and "defensive" (bad BAB, two good saves) character. (I also like the optional AC bonus per level.) It still has HD increase with level, though, so it's not perf…

Call of Cthulhu: The Malleus Monstrorum Hybridized, Part Two

Part one here. Only a few entries this time, since I'm slaving away on the Dracula Dossier.

FLYING POLYP: Sometimes people just get these polyps, you know? They just sort of show up out of nowhere. They might be caused by a viral infection running rampant in someone with a compromised immune system, or just one of those funguses we have on us already suddenly proliferating. It's not weird or anything. Except when they whistle.
FOSTERLINGS OF THE OLD ONES: Already covered.
FUNGUS, VILE: Already covered.
GHASTS: One of the several sub-species of hominid created by the Serpent-Men, ghast-human hybrids no doubt occur in both nature and the laboratory, some new large, hairy, sneaky humanoid to to complicate the next season of Finding Bigfoot.
GHOULS: Already covered, in more ways than one.
GLAAKI, SERVANTS OF: Already covered.
GN'ICHT' TYAACHT: A certain thickness to the skin, a kind of barklike stiffness and thin, reedy hairs might single someone out as the child of a woma…

Call of Cthulhu: The Malleus Monstrorum Hybridized, Part One

Crossposted from a Yog-Sothoth.com forum post.

Human-alien hybrids in Call of Cthulhu... alphabetically.

ABHOTH, SPAWN OF: A human infected with the Abhoth-like degradation of the flesh, rendering it like rubber or tripe. This probably extends to nerves and brain-tissue, creating odd absences of human feeling or cognition.
ADUMBRALI: 'Seeker,' already covered.
AIHAIS: Possibly deriving from the same ultimate root, if mi-go experiments were responsible for the existence of humanoids on Mars. Human-Aihai hybrids might have functional second-limbs in the middle of their torso (or emerging from their second torso, depending on Aihai anatomy) and might be taller than the norm, although their height might be a response to the low gravity on Mars, in which case it depends on which planet they grow up on.
ASKALI: Might require artificial means of hybridization, but if that's done it the Askali single-eye might emerge out of the forehead, or one of the hybrid's human eyes might swel…

Free Friday Map: Manhunter Is The 80est Movie Ever

I wonder if Hannibal is going to have wistful turtle scenes next season.


Free Friday Map: Several Rooms

A day late but that's what you get for being healthy, you're expected to do things.


Free Friday Map: Hair of the Dog that Sneezed On You

I've got some Call of Cthulhu posts half-written, but I'm too grungy to do real work today, so here's a map.