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Showing posts from May, 2012

Long Lives the Thief of Lives

My submission to the (unofficial?) 2012 Delta Green Shotgun Scenario content took second place. Not bad for a first try, I suppose, but next year I shall surely lay waste to all before me.

I mean, uh, congratulations everybody.

[Map] Four Left Turns And You're In A Whole New Place

In those strange aeons before Starbucks and iPods made the white, bitten apple ubiquitous, those of us who held fast to the rainbow fruit lived in an alternate gaming world, two years behind everyone else and echoing their statements in similar, if slightly different languages. Deprived of the vast torrent of Doom clones sweeping PCdom, we contented ourselves with the visually dark, narratively dense and occasionally surreal shooter Marathon, from a Bungie Studios that consisted of a dozen or so dudes and bug reports logged on a mountain of pizza boxes. One of the most interesting levels was the result of Marathon's not-actually-3d software, which extrapolated 2d geometry into the illusion of 3d space. So, while you couldn't make a simple ramp, you could force players to battle each other in two overlapping, intersecting grids which occupied the same 'space.' Since then (and Myst, et al), I've been somewhat obsessed with the exploration of spaces which defied no…