Wednesday, January 11, 2012

Sound and Vision

In case you didn't see them elesewhere, and still have cash left after Boxing Day, here's a couple dazzling products with some drawin's I did in them:

Weird Adventures, pulp metropolitan fantasy. With hobo goblins.

NOD 12, featuring a minigame called Mutant Truckers.

Monday, January 9, 2012

"HIS NAME IS…"

Roll 2d6:

1-2: Potential informant gurgles blood, and spits out (1d6: 1-2 pins, 3-4 snakes and frogs, 5-6 unidentifiable organic matter, highly acidic) before dying from internal haemorrhaging.
3-5: Potential informant reacts with terror to symbol on the character, or is struck with intense paranoia. Accuses PC of being "One of them!" and flees through nearby window, down slippery steps or over cliff.
6-8: Potential informant is fatally struck with a (1d6: 1-2: knife, 3: shuriken, 4: poison dart, 5: arrow, 6: bullet) from the shadows.
9: Potential informant reacts to other half of binary poison sprayed on PC earlier in adventure, and dies messily.
10: Potential informant gasps in terror, looks past the PCs and suffers a fatal heart attack.
11-12: Potential informant suddenly jerks free, grabs suicide pill and downs it. If medical aid or stomach pump saves them, reroll on chart.

Jump Drives in Traveller - An Illumination

This post grew out of discussion with certain others about handwavium technologies in RPGs, with a specific focus on interstellar travel c...