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Showing posts from January, 2012

Quizzicus Zakus

1. If you had to pick a single invention in a game you were most proud of what would it be?
The Mirror Labyrinth. Haven't finished it yet.

2. When was the last time you GMed?
This week, last monday, in person.

3. When was the last time you played?
Online: Last G+ game. Uhh. Last two weeks? Not sure.
In Person: Mid-December, there's a holiday hiatus.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Umm. Hmm. A quiet sobbing comes from just the other side the bathroom door…

5. What do you do while you wait for players to do things?
Goad them into discussing options. Describe environment more. Remind them of previous options. Reiterate situation.

6. What, if anything, do you eat while you play?
As a player: whatever I've brought.
As a GM: whatever the group cooks.

7. Do you find GMing physically exhausting?
Yes.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
My PC? Um. I tried to assassinate a guy. A wh…

Sound and Vision

In case you didn't see them elesewhere, and still have cash left after Boxing Day, here's a couple dazzling products with some drawin's I did in them:

Weird Adventures, pulp metropolitan fantasy. With hobo goblins.

NOD 12, featuring a minigame called Mutant Truckers.

"HIS NAME IS…"

Roll 2d6:

1-2: Potential informant gurgles blood, and spits out (1d6: 1-2 pins, 3-4 snakes and frogs, 5-6 unidentifiable organic matter, highly acidic) before dying from internal haemorrhaging.
3-5: Potential informant reacts with terror to symbol on the character, or is struck with intense paranoia. Accuses PC of being "One of them!" and flees through nearby window, down slippery steps or over cliff.
6-8: Potential informant is fatally struck with a (1d6: 1-2: knife, 3: shuriken, 4: poison dart, 5: arrow, 6: bullet) from the shadows.
9: Potential informant reacts to other half of binary poison sprayed on PC earlier in adventure, and dies messily.
10: Potential informant gasps in terror, looks past the PCs and suffers a fatal heart attack.
11-12: Potential informant suddenly jerks free, grabs suicide pill and downs it. If medical aid or stomach pump saves them, reroll on chart.