Skip to main content

A Century of Shadows



Copy of an email sent to my regular group.

This campaign is a miniseries of short episodes surrounding the origin of Delta Green. The time is 1927; the setting is New York, Boston and rural New England.

Everybody chooses one of five patron groups for your character to belong to. While some can be your character's employer, most of them are associations based on your character's interests. Players who've already chosen a patron and Occupation are also noted.

The Hermetic Order of the Silver Twilight, a fraternal organization with an esoteric scrim. The Boston Lodge is located in a large house just on the edge of the city, where many prominent and wealthy members of Bostonian society mix. The Hermetic Order itself is open only to men, but the Order has a daughter-organization for connected women.
     Suggested Occupations: Any except Hobo. Members should have a high Credit Rating, or be from a politically-connected family.
    —Rachel: Dilettante

The Rochefort Detective Agency was founded by a former Pinkerton man in 1905. Investigation is only part of what the Agency does; many employees also provide building security or act as bodyguards for clients.
    Suggested Occupations: Private Investigator, or former Military, Police Detective or Federal Agent.
    —Lily: Private Investigator

The American Society for Psychical Research (ASPR) was founded 43 years ago in Boston to investigate psychic phenomena. The Society publishes a Journal for discussion and dissemination of news on topics as varied as hauntings, esotericism, Spiritualism, Theosophy, clairvoyance, telekinesis, and other strange phenomena.
    Suggested Occupations: Alienist, Antiquarian, Archaeologist, Artist, Author, Charlatan, Clergy, Dilettante, Doctor, Journalist, Occultist, Parapsychologist, Professor, or Scientist.
    —Karen: Charlatan

The Boston Society for Psychical Research (BSPR) recently split off from the ASPR after the 1925 'Margory' case. The Boston group is dominated by those who look to telepathy, hypnosis and more 'scientific' explanations for psychic phenomena, whereas those who remained with the ASPR have aligned themselves, strongly or not, with Spiritualism.
    Suggested Occupations: same as the ASPR
    —Trevor: Professor

Cecile X, owner of the Silver Pen book-shop in downtown Boston and a collector of codices, incunabula, grimoires, manuscripts, antiquities and reputedly haunted objects.
    Suggested Occupations: Antiquarian, Archaeologist, Artist, Author, Book Scout, Bookseller, Charlatan, Dilettante, Forger, Occultist, Parapsychologist

Popular posts from this blog

Carol of the Bell

As one of my make-work projects to keep me busy while the GF is away this holiday, I took John Bell's compressed three-page RPG Into the Depths and ultra-compressed it into one page.



Chaos on the Old Borderlands - Introduction

This is the background to my current D&D project, a West Marches cover band cover band cover band. The prep started as just an exercise to do something in the vein of 'bog-standard D&D,' but I've ended up prepping enough material that I might as well post it in case I don't get to run it before my interest turns to something else. 
In a nutshell, the premise is to take the Keep on the Borderlands, and add approximately two centuries of settlement, plagues, invasion, decrepitude, and revanchism. 

The Eastern Principalities were once the edge of the Realm of Man, the Old Borderlands between Law and Chaos, but rugged explorers and bellicose adventurers slew the orcs and goblins and worse who plagued its forests and swamps, and founded new towns and castles to bring the land within the orbit of light and reason.

But now, as war and rebellion engulfs the Realm of Man, the return of Chaos to the Principality of the Keep again draws grim adventurers to seek fortune …

Damage Codes for Percentile Dice Systems

One of the things I’ve always liked about Unknown Armies is the amount of information it derives from a single d% roll. The retention of funny dice is my main complaint with the RuneQuest SRD family of games (OpenQuest, Legend, Delta Green, et cetera), especially since they usually only come up in very specific circumstances—HP and Sanity loss. (I have the same problem with 3e-era games; conversely, S&W White Box’s focus on only two die types is the main thing I like about it.)
Unknown Armies’ method of reading percentile rolls for damage results, however, doesn’t translate directly into RuneQuest SRD games due to Unknown Armies’ HP scale is also on a percentile scale (with 50 being the equivalent to RQ’s 10 HP). 
The following is a set of suggestions for reading a d% roll, such as an Combat Style attack roll in RQ, to derive a damage result for a RQ scale of HP (i.e. 3-18, with an average of 10). To use these damage code suggestions, choose which of the damage codes you want to…