This is the background to my current D&D project, a West Marches cover band cover band cover band. The prep started as just an exercise to do something in the vein of 'bog-standard D&D,' but I've ended up prepping enough material that I might as well post it in case I don't get to run it before my interest turns to something else. In a nutshell, the premise is to take the Keep on the Borderlands, and add approximately two centuries of settlement, plagues, invasion, decrepitude, and revanchism.
The Eastern Principalities were once the edge of the Realm of Man, the Old Borderlands between Law and Chaos, but rugged explorers and bellicose adventurers slew the orcs and goblins and worse who plagued its forests and swamps, and founded new towns and castles to bring the land within the orbit of light and reason.
But now, as war and rebellion engulfs the Realm of Man, the return of Chaos to the Principality of the Keep again draws grim adventurers to seek fortune …
One of the things
I’ve always liked about Unknown Armies is the amount of
information it derives from a single d% roll. The retention of funny
dice is my main complaint with the RuneQuest SRD family of
games (OpenQuest, Legend, Delta Green,
et cetera), especially since they usually only come up in very
specific circumstances—HP and Sanity loss. (I have the same problem
with 3e-era games; conversely, S&W White Box’s focus on
only two die types is the main thing I like about it.)
method of reading percentile rolls for damage results, however,
doesn’t translate directly into RuneQuest SRD games due to
Unknown Armies’ HP scale is also on a percentile scale (with
50 being the equivalent to RQ’s 10 HP).
The following is a
set of suggestions for reading a d% roll, such as an Combat Style
attack roll in RQ, to derive a damage result for a RQ scale of HP
(i.e. 3-18, with an average of 10). To use these damage code
suggestions, choose which of the damage codes you want to…