Wednesday, October 3, 2018
Caves of Chaos Restock — Part Zero
Whether I’m just a jaded millennial bereft of the sense of simple wonder of fighting ‘bugbears’ and ‘gnolls’ that nerds revelled in in 197whatever, or whether it’s just not a great dungeon, I’ve long mulled over doing something ‘in dialogue’ with the Caves of Chaos. The first version of the project appeared here as ‘Chaos on the Old Borderlands,’ material from which I’ve reused for my current Elderwold campaign (sans the Keep dungeon). Recently, inspired by Dyson’s completed redraw of the caves and rereading some old Alexandrian posts, I decided to try restocking the caves into something a little closer to my particular D&D interests.
The first step is refreshing my memory of how the areas are separated, and what their contents (mechanically) are:
A — Kobold lair: 38 HD
B — Orc Lair: 23 HD
C — Orc Lair: 20 HD
D — Goblin Lair: 34 HD
E — Ogre Cave: 4 HD
F — Hobgoblin Lair: 57 HD
G — Shunned Cavern (owlbears and oozes): 14 HD
H — Bugbear Lair: 54 HD
I — Caves of the Minotaur: 24 HD
J — Gnoll Lair: 58 HD
K — Shrine of Evil Chaos: 121 HD
Again, you can see how the majority of these dungeon zones are distinguished thematically by political divisions rather than landmarks, environmental conditions, differing ecosystems, magical effects, aesthetics, etc.
I haven’t done the math here, but just eyeballing the sheer number of rooms with monsters in them is way over the B/X stocking recommendations. I think the first thing I’d do, before changing anything else, is cut down the overall number of encounters (and probably reduce the total HD per zone, unless I were running it for a higher-level party).
While the idea of factional differences as well as zone themes isn’t one I want to wholly discard, I think its important to tie them together and add in mechanical differentiation, plus the kind of details that makes exploration in D&D an intrinsically enjoyable part of the game (rather than simply a precursor to tactical engagements).
Next time I’ll address the thing B2 completely leaves out — the history of the dungeon — and make some decisions as to new zone themes.
This post grew out of discussion with certain others about handwavium technologies in RPGs, with a specific focus on interstellar travel c...
A campaign frame for Trail of Cthulhu based on material from Shadows of Yog-Sothoth The 1920s are the tail end of the “golden age of ...
Here's the preamble I read to new players in the face-to-face campaign I'm currently running. This campaign is reusing some of...
Continuing the description of the Old Borderlands, here's the next instalment of answers to Jeff Rients 's famed 20 Questions. 1...