Sunday, May 24, 2015

Call of Cthulhu: The Malleus Monstrorum Hybridized, Part Two

Part one here. Only a few entries this time, since I'm slaving away on the Dracula Dossier.

FLYING POLYP: Sometimes people just get these polyps, you know? They just sort of show up out of nowhere. They might be caused by a viral infection running rampant in someone with a compromised immune system, or just one of those funguses we have on us already suddenly proliferating. It's not weird or anything. Except when they whistle.
FUNGUS, VILE: Already covered.
GHASTS: One of the several sub-species of hominid created by the Serpent-Men, ghast-human hybrids no doubt occur in both nature and the laboratory, some new large, hairy, sneaky humanoid to to complicate the next season of Finding Bigfoot.
GHOULS: Already covered, in more ways than one.
GLAAKI, SERVANTS OF: Already covered.
GN'ICHT' TYAACHT: A certain thickness to the skin, a kind of barklike stiffness and thin, reedy hairs might single someone out as the child of a woman ravished by a tree spirit, or one whose child gestated within reach of one of their groves.
GNOPH-KEH: Already covered, maybe? This is a place where shape-shifting is a survival strategy, and the gnoph-keh as chimeric hybrid of bear, whale and Rhan-Tegoth might be a common kind of regal form some lost culture's sorcerers to take.
GOATSWOOD GNOMES: See Statue, Animated.
GREEN ABYSS, SPAWN OF: See Boats of the Glen Carrig
GUGS: Worse than a hairlip, the jaw seems to have misgrown sideways, and the molars are wholly undeveloped. Muscles seem to be attached to anchor-points on the skull almost randomly. Another growth seems to be a vestigal arm growing backwards out of the elbow. Also, normally, we'd be in a position to perform a DNA test on the child to determine which worker in the coma ward impregnated his mother, but all the results come back as tainted samples. It's quite a mystery.

Wednesday, May 6, 2015

Call of Cthulhu: The Malleus Monstrorum Hybridized, Part One

Crossposted from a forum post.

Human-alien hybrids in Call of Cthulhu... alphabetically.

ABHOTH, SPAWN OF: A human infected with the Abhoth-like degradation of the flesh, rendering it like rubber or tripe. This probably extends to nerves and brain-tissue, creating odd absences of human feeling or cognition.
ADUMBRALI: 'Seeker,' already covered.
AIHAIS: Possibly deriving from the same ultimate root, if mi-go experiments were responsible for the existence of humanoids on Mars. Human-Aihai hybrids might have functional second-limbs in the middle of their torso (or emerging from their second torso, depending on Aihai anatomy) and might be taller than the norm, although their height might be a response to the low gravity on Mars, in which case it depends on which planet they grow up on.
ASKALI: Might require artificial means of hybridization, but if that's done it the Askali single-eye might emerge out of the forehead, or one of the hybrid's human eyes might swell asymmetrically to accomodate it. (If the eyes *aren't* weird, you can't really tell it's an Askali, can you?) Might be related to Lemurians.
ANIMICULI: Already covered.
BYAKHEE: We don't really know where they come from; maybe they already are human-alien hybrids? They certainly resemble the human pattern more than you would expect a real alien to. Perhaps this is ultimately another mi-go tool built from human biomass, freed en masse by the Brotherhood of the Yellow Sign for their own interests, or some alternate form of Unspeakable Possessor originating in the unknown biome of Yhtill.
CHAKOTA: Already covered, but there's some Chakota-hybrid-like (mini-Chakota?) monster in TUO 14/15 (IIRC)
CHAUGNAR FAUGN, BROTHERS OF: Isn't there already a form of Chaugnar-hybrid? Or is that a unique entity?
CHILDREN OF THE WIND: These sound like they might be a form of Ithaquan servitor, not unlike the (false?) wendigo. Maybe this is what happens when they're stuck in a place (Syria) that's cut off from the influence of Ithaqua?
COLD ONES: Might as well be the undying remains of the human cultists of the Pole-Flame.
COLOURS OUT OF SPACE: I think this is covered in one of the Secrets books?
CRAWLING ONES: Already covered.
CRYSTALIZERS OF DREAMS: Shadow people, natch.
CTHULHU, THRALLS OF: Already covered.
DARK ONES: Already covered.
DARK SARGASSUM: See Boats of the Glen Carrig.
DEEP ONES: Already covered.
DESH: Not unlike a ghost, the human-desh is only partially in and partially out of material reality. Parts of their flesh may sublime into Tillinghast-space or rotate through dimensions (it takes a POW roll to do so consciously, as the human-desh is an awkward hypershape). Unfortunately, human-desh are natural conduits for regular desh, and though their deshness makes the process nonfatal, it is debilitatingly painful and distorts the human-material sections of their bodies in the process.
DHOLES: Dhole-like characteristics emerge out of a human after infection by dhole genetic material. If the body adapts to the replacement of carbon by the silicon-like formation dholes are comprised of, they begin to grow thick pads of skin and losing sensation throughout their bodies. While this may seem advantages in the short term, the human-dhole eventually transforms into a thick knot of dhole-skin, immobilized by their own bodies.
DIMENSIONAL SHAMBLERS: As Desh, although the humanoid shape of a Shambler makes me think that there's some human somewhere in there already.
DUST MEN: Seem pretty similar to the Paramentals of Lieber, right?
EIHORT, BROODLINGS OF: Already covered.
ELDER THINGS: An Elder Thing seed that somehow takes root in a human may, by virtue of the extreme antiquity of its biology, displace human organs with their own functioning, and eveventually hijack the genetic expression of new cells, growing elder-thing eyestalks out of human eye sockets and healing cuts with thick, fibrous knots of cactuslike flesh. EDIT: And of course, the Elder Thing seed doesn't trigger any immune-system responses due to admin-user privileges buried deep in the shoggoth-code.
FIRE VAMPIRES: These beings appear to be normal humans, but they have a complex electro-Kirlian field extending outwards. Electronic devices short out near them, and they can use the field to increase temperatures around them to dangerous levels—or suck the electrical energy right out of you.

Colossi Takes (Sessions 1 - 4)

I should really be writing here more, given that I’m running two games. I somehow managed to post nothing for the entirety of 2020, but give...