Showing posts with label star trek. Show all posts
Showing posts with label star trek. Show all posts

Friday, January 22, 2016

Star Trek: The Endless Frontier - Part Three

Compared to parts one and two, these ideas are a little off the beaten track.



In the Praetor's Name
Where: The edge of the Romulan Star Empire and beyond
When: 2364 and after

The D'deridex-class warbird is a city in space; fifteen hundred officers, soldiers and scientists dedicated to serving the Star Empire. As the Romulans' self-imposed isolation ends, you are stationed on the Imperial Romulan Warbird Haarux, on a deep-space mission of strategic expansion of Romulan influence.


Perseus
Where: The Andromeda galaxy
When: 2400s

Recent strides forward in understanding the transwarp technology used by the Borg has opened up a new frontier for the Federation to consider: the Andromeda galaxy. Aside from the Kelvan incident on Stardate [look it up] and scattered xenoarchaeological finds, little is known about the Milky Way's nearest galactic neighbour. The Perseus Project is a huge Federation undertaking that aims to establish a transwarp beachhead in the Andromeda galaxy, chart it, make contact with starfaring cultures there.



Under the Raptor's Wings
Where: Vulcan, Romulus, and the spaces between
When: From the ancient past to

A generational campaign following a single family line from the wars of archaic Vulcan, the rise of Surak and the exodus into space, the interstellar feuds of the proto-Romulan clans, the settlement of Romulus, the conquest of Remus, the establishment of the Star Empire, and the wars with the Klingons, Federation and the Dominion.

2070
Where: San Fransisco Treaty Zone, North America
When: 2070, seven years after First Contact, seventeen years after the nominal end of World War III.

Millions dead, billions dying, nations laid waste, land, sea and air turned to poison and ash. It is the end of the world. But, among this devastation, strangers from the sky have come to walk among us.

San Fransisco is a city divided. You are security agents of the Eastern Coalition Control Zone, who grapple with police of the Provisional Cascadian Assembly to confront the threat of Neo-Greenist violence, depredations of survivalist 'liberty squads' from the Rocky Mountains, and the insane dreams of transhumanist cults.


Saturday, December 19, 2015

Star Trek: The Endless Frontier - Part Two

Continuing on from my last star trek post, here's five more pitches for Trek campaigns. Some people have been telling me to run a Trek game, so who knows, maybe some of these will actually get used...


Shadows of Praxis
Where: The Ilyushin Sector
When: 2293

The Khitomer Conference is concluded; a new world of galactic peace has arrived. The Klingon Empire is in upheaval, and you, the crew of the Constellation-class USS Gagarin, and the primary Starfleet presence in the distant Ilyushin sector, have to grapple with the sudden breakdown of political loyalties or economic relationships among nearby Klingon planets as Klingon Houses seek to gain advantage or Klingon-occupied planets move to throw off the yoke of the Empire.


The Long Night
Where: The Bajor Sector
When: 2360s

Bajor has been under the heel of the Cardassians for forty years now, and with the Cardassians distracted in another war with the Federation the time has come for the Bajoran resistance to expand its operations. You are one of the off-world resistance cells, tasked with securing the flow of weapons, medical supplies, tools and food to the resistance on Bajor and strike at Cardassian targets in space or on other worlds.

Cluster
Where: The Lorenze Cluster
When: 2364

Starting with revisiting Minos, the "Arsenal of Freedom," the crew of the Miranda-class USS Syrran is tasked with exploring the xenophobic and hidebound planets of the Lorenze Cluster—surveying the devastated Erselrope system, surveying the ruins of Brunnis, and contacting the governments of swampy Gigerota, toxic Theleskon and the militarized dictatorship of Cluster Prime.


Free Haven
Where: Free Haven colony, Bajor Sector
When: 2369

The discovery of the Bajoran Wormhole had knock-on effects throughout the Alpha Quadrant, as new trade routes were charted to bring ships from across the Federation and beyond. As part of their assistance to the planet Bajor after the end of the Occupation, the Federation helps the Bajorans establish colonies on unclaimed planets in the region. One of these is Free Haven, a waystation on the route between various unaligned worlds, the Klingon Empire and Deep Space Nine. You are Bajorans working for the provisional government, Starfleet advisors, civilian merchants and colonists, or smugglers, criminals and terrorists trying to establish a new base of operations on Free Haven.

Ashes in the Fall
Where: Federation Oversight Zone, Cardassian Union
When: 2375

The war between the Dominion and the combined forces of the Alpha Quadrant is over, leaving planets across the quadrant in ruins. The major powers of the Alpha Quadrant have each established areas of control within the former Cardassian Union. You are Starfleet officers, Federation diplomats, civil engineers and doctors, Cardassian advisors or Klingon or Romulan attachés travelling on the Akira-class USS Thunderchild. Your directives: reconstruct the Cardassian economy in the face of post-war chaos, fend off the predations of the desperate and the opportunistic, securing advanced Dominion technology left over from their withdrawal, and dealing with Klingon, Romulan and Ferengi political goals in the new galactic order.

Sunday, October 11, 2015

Star Trek: The Endless Frontier - Part One


If you average it out over the course of my life, I've spent fifteen minutes a day thinking about Star Trek. And since I was twelve, most of that has been in the context of running a Trek campaign. During those two-thousand seven-hundred and eighty-odd hours I've accumulated a fair number of campaign ideas for games.



Loracus Prime
Where:
Loracus Prime
When: Early to mid 22nd century.

This campaign is a sandbox centred on the 'capital city' of the United Earth colony world of Loracus Prime (Loracus being the Vulcan designation). The PCs are administrators, scientists or support personnel charting the planet and maintaining the infrastructure of the spaceport at the edge of human-explored space. The 'capital' is more like McMurdoStation, and the planet is far from an idyllic Class M paradise—it is a vast, purple, bug-infested wasteland.




Dodge Sector
Where:
Sectors 28223 through 28400
When: Mid 23rd century

Around Dodge IV and in the frontiers farther out there's just one way to handle the killers and despoilers, and that's with Starfleet Security and the smell of… phaser burns.
You are the crew of the Hermes-class vessel USS Dillon as it polices the spacelanes in the uninhabitable sectors on the deep frontier of the Federation. Miners, prospectors, homesteaders, thieves and hucksters congregate in the recesses of mined-out asteroids and the alleys of boom-towns, and it's up to you to keep them safe from the hazards of space, and each other.

Hunters of Orion
Where:
Rigel Sector and the Orion borderlands
When: Mid to late 23rd century

The Rigel sector, between the Federation, the Orion borderlands and the Klingon empire is one of the most populous, and most ancient places in the known galaxy. Tens of billions live on the planets of the Rigel system alone, living over (and in) ruins that date back hundreds of millennia. Living among these teeming masses are cut-throats, thieves, grave robbers, bounty hunters, spies and assassins—like you.

The Knife's Edge
Where:
The Organian Treaty Zone and beyond
When: Mid 23rd century

Space… the final battlefield. These are the voyages of the warship Rurik, to seek out new worlds, to kill new enemies, and to see them driven before you, and to hear the lamentations of the conquered. To boldly go where no Klingon has gone before.
You are the crew of the IKS Rurik, a D7 class battlecruiser on a five-year mission to defeat the perfidy of the Federation, the schemes of the Romulans, to find new planets to conquer, and defend the Empire against the aliens who would dare defy it.

Short Rests: A Variant Rule Idea

Short Rests  You may take a number of Short Rests per day equal to your HD. A short rest is 1 hr (or six turns). In a dungeon, this means to...