Tuesday, July 9, 2013
Wednesday, July 3, 2013
A Reminder
Rolling a die does not equal player input or player effort. Randomness is not what makes it a game. Chess and Go do not require dice to make them better; the challenge is instead the grappling with both the facts on the ground, what they reveal, what they obscure, and the other people who lie behind them. Likewise with a mystery.
Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.
Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.
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Two OSE Spells
A few years ago, when a Wilderlands campaign was being converted from 5e to OSE, I had written up two versions of spells my 5e character (a ...
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Reposting a reply to someone who asked for tips and advice running a Cthulhu Dark Ages game. These were written with the idea of a medieval ...
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Crossposted from a Yog-Sothoth.com forum post. Human-alien hybrids in Call of Cthulhu... alphabetically. ABHOTH, SPAWN OF: A human infected...
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Part one here . Only a few entries this time, since I'm slaving away on the Dracula Dossier . FLYING POLYP: Sometimes people just get ...