Also known as a Cait-Scairde, the Schreckenkatzen is a lesser demon of hell which roams the dark places of the world, causing mischief, knocking over jars, stealing food, and devouring solitary travellers who they meet on lonely roads. While it may not be itself sighted often in the places it haunts, its presence is known through claw-scratches upon the doors of temples, hideous night-yowling, and the acrid scent of its oily vomitus spewed upon graveyards and other sacred places it seeks to defile.
Armour Class: 3 [16]
Hit Dice: 6**
Attacks: 4 x claws (1d4) or vomit flames (3d6 + oil)
THAC0: 14 [+5]
Movement: 240' (80')
Saving Throws: D6 W7 P8 B8 S10 (10)
Morale: 5
Alignment: Chaotic
XP: 850
Number Appearing: 1 (1)
Treasure Type: I
Hit Dice: 6**
Attacks: 4 x claws (1d4) or vomit flames (3d6 + oil)
THAC0: 14 [+5]
Movement: 240' (80')
Saving Throws: D6 W7 P8 B8 S10 (10)
Morale: 5
Alignment: Chaotic
XP: 850
Number Appearing: 1 (1)
Treasure Type: I
- Size and Reach: More liquid than even mundane cats, the Schreckenkatzen can fit through holes a mere 3" wide, but can also reach up to 10ft away with its claws.
- Mundane Damage Immunity: Can only by harmed by magical attacks or weapons coated in silver.
- Invisibility: When alone, or within an area of darkness, may become invisible (as the spell). May speak, interact with unattended objects or make a single claw attack without ending the invisibility. Rendered visible if damaged.
- Disguise: May change appearance to resemble a normal black housecat, with the same conditions as Invisibility.
- Purring Voice: Can attempt to charm any person who hears its voice. Targets must save vs spells or treat the Schreckenkatzen as they would a normal housecat.
- Fiery Hiss: Flare of yellow-green fire from its eyes and mouth causes fear (as the spell) in a 120' cone at will.
- Coughing up Fire: Vomit up eerie yellow-green flames in a 90' long cone (save vs breath for half). Area covered with burning oil for 1d4 rounds after. 1/day, also recharges they eat a person.
- Plays: Stalks victims and waits until an opportunity to strike. Captures unconscious victims to torment them later.
- Catcher of Shadows: Any person of 2HD or more that the Schreckenkatzen kills whose remains are left unblessed by the next sunset becomes a Shadow in its entourage. Burning obviates this effect.
- Lair: Also contains 1d4-1 Shadows.