Hit Dice: 6**
Attacks: 4 x claws (1d4) or vomit flames (3d6 + oil)
THAC0: 14 [+5]
Movement: 240' (80')
Saving Throws: D6 W7 P8 B8 S10 (10)
Morale: 5
Alignment: Chaotic
XP: 850
Number Appearing: 1 (1)
Treasure Type: I
- Size and Reach: More liquid than even mundane cats, the Schreckenkatzen can fit through holes a mere 3" wide, but can also reach up to 10ft away with its claws.
- Mundane Damage Immunity: Can only by harmed by magical attacks or weapons coated in silver.
- Invisibility: When alone, or within an area of darkness, may become invisible (as the spell). May speak, interact with unattended objects or make a single claw attack without ending the invisibility. Rendered visible if damaged.
- Disguise: May change appearance to resemble a normal black housecat, with the same conditions as Invisibility.
- Purring Voice: Can attempt to charm any person who hears its voice. Targets must save vs spells or treat the Schreckenkatzen as they would a normal housecat.
- Fiery Hiss: Flare of yellow-green fire from its eyes and mouth causes fear (as the spell) in a 120' cone at will.
- Coughing up Fire: Vomit up eerie yellow-green flames in a 90' long cone (save vs breath for half). Area covered with burning oil for 1d4 rounds after. 1/day, also recharges they eat a person.
- Plays: Stalks victims and waits until an opportunity to strike. Captures unconscious victims to torment them later.
- Catcher of Shadows: Any person of 2HD or more that the Schreckenkatzen kills whose remains are left unblessed by the next sunset becomes a Shadow in its entourage. Burning obviates this effect.
- Lair: Also contains 1d4-1 Shadows.