Wednesday, July 3, 2013

A Reminder

Rolling a die does not equal player input or player effort. Randomness is not what makes it a game. Chess and Go do not require dice to make them better; the challenge is instead the grappling with both the facts on the ground, what they reveal, what they obscure, and the other people who lie behind them. Likewise with a mystery.

Inspired by yet another "not rolling for clues makes things too easy/too boring" thread.

Castle Blackeagle Sessions 1-3

  Never finished the writeup, but here's the take for the first expedition to the Dolmen of the Hounds:  Foes Defeated 3 death-hounds, 3...